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PATHFINDER · FREE ONLINE GAME

Shortest Path Puzzle Game

Find a route from S to G without touching a wall. Pathfinder asks you to plan a shortest path, then trace it one square at a time.

Ten questions · Five levels · No account needed

A starting suggestion, not an assessment. Change the level whenever you like. No birth date needed.

YOUR PACE. YOUR CHALLENGE.

Find a level that feels right.

Five levels, from Starter to Master. Younger starting suggestions select untimed play for the game collection. Timed rounds stay optional.

PICK YOUR PACE

How will you play today?

THE FIELD NOTES

How to play Pathfinder

  1. Find the start S, the goal G, the blocked tiles, and the target number of moves shown with the board.
  2. Move up, down, left, or right through open squares. Tap the route or use the arrow keys while the board has focus; diagonal moves do not count.
  3. Reach G in the target number of moves and submit. Tap an earlier step to undo part of your route when you need to change direction.

A worked example

On a three-by-three board with S at the top-left and G at the bottom-right, a clear route needs four moves. If the center is blocked, travelling around the top and right edges still takes four.

A strategy to try

Trace the route mentally before entering it. When a wall blocks a direct approach, compare detours from both sides rather than following the first opening.

Choose your challenge

Higher levels introduce more demanding route layouts. Any valid shortest route counts, so two players can solve the same board with different paths.

Each round has ten questions. Choose a 90-second sprint or untimed practice. Correct answers earn 100 points; finishing a sprint adds up to 99 time-bonus points. A score describes this round, not intelligence or a medical assessment.

Full rules and scoring · Play a live round with friends

SEVEN WAYS TO FIND YOUR FLOW

Find your next
little breakthrough.

Uses your chosen difficulty above. Seven games, five difficulty levels, and a fresh mix of puzzle styles. Pick a favourite or try the Daily Ten for a little of everything.

Pattern Lab: play & rules →
Memory Tiles: play & rules →
Word Forge: play & rules →
Number Rush: play & rules →
Pathfinder: play & rules →
Code Breaker: play & rules →
Rule Switch: play & rules →
BETTER TOGETHER · 2–6 PLAYERS

One link. Same clock.
Let’s see who finds their flow.

Create a private room, invite your people, and start together. Watch progress live and compare scores when the round ends.

Create a live room ↗No accounts, entry fees, or prizes.
YOUR CORNER

A little better, every round.

Progress saved on this browser. Every fresh attempt counts.

0Rounds finished
0Perfect tens
0Best answer streak
GOOD COMPANY. GOOD COMPETITION.

Set the score.
Send the challenge.

Finish a round, copy your challenge link, and see how a friend does on the exact same puzzles. They can send their result back for a side-by-side comparison.

  1. 01

    Play your round

    Accuracy earns the points. Finishing a sprint quickly adds a small bonus.

  2. 02

    Pass it on

    Your link includes your round and score. No names or sign-up required.

  3. 03

    Compare, then go again

    A friendly challenge, with explanations to learn from every answer.